Chapter 2 · Difficulty 4/5

Yellow Wind Sage

A vessel changes the fight

The short answer: Get the Wind Tamer first. Use it to cancel the most oppressive wind phase and turn a chaotic finale into a readable duel.

01 · PREP

Before the attempt

  • Complete the Kingdom of Sahali for Wind Tamer.
  • Stock shock-curing medicine.
  • Equip a fast spirit for short openings.

02 · RULES

Three rules that solve the fight

  1. Fight near center before the arena boundary closes.
  2. Save the vessel for the tornado/wind sequence.
  3. Dodge the kick slightly later than instinct suggests.

03 · PUNISH

Reliable punish windows

  • After the trident ground combo.
  • Immediately after Wind Tamer staggers him.
  • After his long kick chain.

04 · RESET

Most common run killers

  • Entering without Wind Tamer.
  • Getting trapped at the invisible edge.
  • Spending all mana before the final phase.
Note: patches can change numbers, while move recognition, punish windows, and resource planning usually remain useful.