The short answer: Get the Wind Tamer first. Use it to cancel the most oppressive wind phase and turn a chaotic finale into a readable duel.
01 · PREP
Before the attempt
- Complete the Kingdom of Sahali for Wind Tamer.
- Stock shock-curing medicine.
- Equip a fast spirit for short openings.
02 · RULES
Three rules that solve the fight
- Fight near center before the arena boundary closes.
- Save the vessel for the tornado/wind sequence.
- Dodge the kick slightly later than instinct suggests.
03 · PUNISH
Reliable punish windows
- After the trident ground combo.
- Immediately after Wind Tamer staggers him.
- After his long kick chain.
04 · RESET
Most common run killers
- Entering without Wind Tamer.
- Getting trapped at the invisible edge.
- Spending all mana before the final phase.
Note: patches can change numbers, while move recognition, punish windows, and resource planning usually remain useful.