Chapter 1 · Difficulty 2/5

Wandering Wight

Early-game skill check

The short answer: Create space, bait the palm or headbutt, then commit to short punishes. It is optional now, but its spirit is worth returning for.

01 · PREP

Before the attempt

  • Unlock the first shrine and carry enough healing.
  • Use Immobilize to secure a heavy combo.
  • Return after Guangzhi if you want Red Tides as a safety net.

02 · RULES

Three rules that solve the fight

  1. Dodge to the side of the headbutt, not straight backward.
  2. One clean punish is better than an empty stamina bar.
  3. When he glows, disengage and watch the shockwave.

03 · PUNISH

Reliable punish windows

  • Recovery after the long palm slam.
  • Missed running headbutt.
  • Immobilize after he finishes a chain.

04 · RESET

Most common run killers

  • Trading into hyper armor.
  • Rolling early against delayed swings.
  • Fighting against a wall.
Note: patches can change numbers, while move recognition, punish windows, and resource planning usually remain useful.